Hey, I'm Ben, I headed up the gameplay design and programming for this project. I enjoyed the problem solving aspect of the whole process and getting into the weeds of designing and tweaking the systems present in the game. I also laid out the office space and made the walls, floors, and ceilings for it. I did the post processing on the cameras and made a lot of the UI sounds. While it was a lot harder than my usual projects, I had a lot fun working on it. If you want to see some more of my work, check out my portfolio at https://benjoig.weebly.com/
Hello! I am Andrew Peck and I created the level blueprints for all the rooms found within the game. I also created all the 3D assets and textures for Turkey and a majority of the assets for the office. I assisted with creating some of the UI elements such as the Adware and hacked screens. I created the desktop UI and icons for our fake apps within the game and composed the music anomalies for each of the rooms. Overall I am really excited to show off our game and hope players enjoy it as much as I have. If you are interested in seeing more of my work, feel free to check out my portfolio. https://www.andrewtpeck.com/
I have always had an interest in video games, which has also made me develop an interest in the process behind making video games. As a result, I have developed a focus in 3D hard-surface modeling and creating 2D art of characters, in which I spend some of my free time enhancing my skills. Specifically I enjoy sketching concepts of various objects, creatures, and characters for fun. I'm Lillian Mazanek, I like drawing, 3d modeling and hanging out with my three dogs and my ferret. I was the modeler for the roman portion of the museum as well as a few other miscellaneous things, and some other 2d assets. I hope you enjoy the game and have a few laughs! I’m Donnie Leahy an Indonesian native that plays soccer and studies Game Design at William Peace University. I enjoy anything competitive whether it’s real life or in game! I love the process of graphic design and 3D modeling and hope to make a career out of these skills whether by marketing products for a company or creating art for a game/ film studio. I'm Steven Miles, a fantasy nerd and game design student at William Peace University. My role on the team was as a 3D artist and for general supplemental support. My primary focus was the Egyptian assets. My name is Ryan Steinberg. I am a simulation and game design major and history minor. I am the main support and the secondary programmer of Ambient Delusion. I work on diagnostics and also make fixes, changes, and edits to the code as needed. I also collect photos of the gameplay for the trailer for the game.